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ESP Biography



THEODORE HWA, Stanford alum with a passion for math and games




Major: Mathematics

College: Stanford University

Year of Graduation: 2003

Picture of Theodore Hwa

Brief Biographical Sketch:

I graduated from Stanford with a bachelor's degree in computer science in 1998, and a PhD in Mathematics in 2003. I have a keen interest in many games - chess, bridge, backgammon, and many others. For the upcoming Splash!, I will be teaching a course on retrograde analysis chess problems.



Past Classes

  (Look at the class archive for more.)


Retrograde Analysis Chess Problems in Splash! Spring 2011
Retrograde analysis chess problems are a type of chess logic puzzle. You are given a position, and asked to deduce something about it, such as: What were the last several moves played? Is there a game leading to this position? What is the shortest game leading to this position? We only assume that games are legal, not well-played, so no chess skill is required. If you are a chess player of any skill level that likes logic puzzles, you should find these problems enjoyable.


The Mathematics of Card Shuffling in Splash! Fall 2010
You've probably heard that it takes 7 shuffles to completely randomize a deck of cards. But did you know that 8 perfect shuffles will restore a (52-card) deck to its original state? In this class, we'll discuss the mathematics behind card shuffling, and take a look at some card tricks based on shuffling.


The Mathematics of Symmetry in Splash! Spring 2010
Symmetry is all around us, both in natural and man-made objects. A starfish has fivefold rotational symmetry, while a brick wall has translational symmetry. In this course, we'll discuss how mathematics helps us classify symmetries, and why there are 7 types of one-dimensional symmetries and 17 types of two-dimensional symmetries.


Games and Surreal Numbers in Splash! Fall 2009
Let's play a game! In this course, we'll explore how a number system called the Surreal Numbers can help us understand many different games. Games that, at first glance, look very different turn out to be equivalent because they correspond to the same surreal number. We'll study a variety of games such as Nim, Hackenbush, Domineering, Amazons, and possibly others!


The Game of Dots and Boxes in Splash! Fall 2008
Dots and Boxes is a deceptively simple game you've probably played before. Starting with a grid of dots, two players take turns connecting two adjacent dots. A player that completes a box scores a point (by placing his or her initials in the box) and immediately takes another turn. When there are no more moves left, the player with more boxes wins. However, despite its simple rules, the game turns out to be quite rich in strategy. After playing several games, we will uncover several levels of strategies for the game. We will later relate the strategy of Dots and Boxes to the game of nim.